ANIMATION & MOTION GRAPHICS – ADMI

ANIMATION & MOTION GRAPHICS

Diploma in Animation Kenya

Our programme in Animation & Motion Graphics is based on feedback from industry experts and covers essential skills and software, industry requirements and portfolio development. This course offers all you need to start your career as an animator, motion graphic designer or concept artist.

The programme revolves around current industry practices, and is taught by a team of highly qualified and experienced professionals using software packages such as Autodesk Maya, Adobe After Effects, Flash, Photoshop, Illustrator, Premiere Pro and Dreamweaver. You will gain hands-on experience in areas such as animation (2D and 3D) and motion graphic design, using industry-standard computer systems.

PROGRAMME LENGTH
4 Terms
CORE UNIT DESCRIPTIONS

Introduction to Animation

Students are introduced to the concept of animation, the basic methods and practices and the different opportunities in the industry. The course provides a basic understanding of the animation process: ideation, storyboarding, previsualization, modeling, rigging, shading and texturing, lighting, animation, rendering, post production and product release.

Introduction to Modelling

This course introduces 3D modelling concepts through practical assignments. The student learns how to take two dimensional artistic drawings and translate them to 3D models. Basic key-framing, path animation and the use of dynamics are explored, along with the effects of lighting and cameras for rendering.

Introduction to Materials

Students learn how to select the most effective materials to create the appropriate look for the characters. Students acquire critical skills in applying varying shades of material to different components of a model, resulting in the creation of highly realistic characters.

Introduction to Lighting

This course introduces students to the concept of digital lighting that is required to illuminate the models, and bring the scenes to life. Students learn the different choices that create realistic lighting and mood, and how they support and develop the story.

Introduction to Rendering

Rendering is part of the post production process of animation. Students learn the basic concepts and techniques of translating the 3D scenes to the final 2D image as it will be seen by viewers.

Principles and Techniques of 3D Lighting

Students learn when and how to use different lighting options such as: point/omni light, directional light, spot light, area light, volume light and ambient light. Students learn how to light a scene by combining these different lighting options.[/gdlr_column]

Intermediate Texturing and Rendering Skills
Students develop their texturing and rendering skills by paying attention to details in their environment to replicating them in their techniques. Students learn the concepts of UV mapping and hyper realism in texturing and the concepts of layers and masks in rendering, skills that are at the foundation of effective animation.

Introduction to Character Modelling

In this course, students use the skills they learnt at the introductory level to explore more advanced animation principles such as timing, spacing, force, weight and technique. Through hands on exercises, students demonstrate the ability to apply these principles while animating characters.

Introduction to Character Animation

This course in character animation is designed for students to gain an introductory understanding of the art of character performance and storytelling in animation

Introduction to Rigging

This course introduces students to the process of adding joints and controls to a character to allow the animator to make the character move in a realistic manner, otherwise known as rigging. Students become proficient at taking modeled 3D characters and preparing them for rigging.

Motion Graphics and Composition II

Students continue to develop their technical skills by continuous practice of motion graphic techniques. They use their creative skills to create interesting animated stories with pieces displaying balanced composition.

History and Theory of Film & Animation

Students develop a foundational understanding of film and animation theory and history by studying the origins and development of film and animation.

Drawing for Digital Animation I

This is a practical class where students engage in a variety of drawing processes. Through regular practice, students develop the drawing skills necessary to create realistic characters and scenes and develop successful animation products.

Introduction to Motion Graphics and Composition

In this course, the students develop an understanding of the role of motion graphics and composition in enhancing film, television and other media products. Students learn the technical skills required to combine motion graphics with other media types such as photographs and sound in order to design multimedia projects.

Storyboarding for Animation

This course incorporates elements of art and storytelling to gives a practical understanding of how a narrative storyline can be conveyed through images and design, taking the same tools used by traditional artists into the corporate world. 

Drawing for Digital Animation II

Through regular practical assessments, students continue to develop their drawing skills to create animation scenes with emphasis on gestures and movements.

Motion Graphics and Composition II

Students continue to develop their technical skills by continuous practice of motion graphic techniques. They use their creative skills to create interesting animated stories with pieces displaying balanced composition.

Principles and Techniques of Digital Illustration

Students learn the basic principles of creating and developing illustrations. Students will practice character illustration techniques such as proportion, perspective, lighting, storytelling and expression.

Advanced Character Modeling for Effective Storytelling

In this course, students focus on developing the characters and the story. Students are expected to successfully demonstrate their understanding and execution of the fundamental skills of conceptualizing, storyboarding, character acting, and executing a successful animation.

Advanced Rigging Techniques

Students continue their exploration of rigging through advanced techniques that allow them to animate different types of 3D objects. Students learn to handle issues regarding the controls and deformation of characters and mechanical devices.

Advanced 3D Lighting, Texturing & Rendering Techniques

Students learn advanced techniques such as image based lighting to light a scene, HDRIs to show color depth and ambient occlusion to create shading depth. They also become proficient in rendering passes to capture different scene attributes and image compositing to create images with high degrees of realism.

Achieving Realism in 3D Animation

Students build on the skills they have acquired in creating and rendering 3D objects, and expand on this foundation by learning how to combine images, models, and illustrations to create sophisticated animation scenes.[/gdlr_column][/gdlr_row]